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	<title>Recherché</title>
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		<title>New Work</title>
		<link>http://aionrecherche.wordpress.com/2011/01/22/new-work/</link>
		<comments>http://aionrecherche.wordpress.com/2011/01/22/new-work/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 20:02:58 +0000</pubDate>
		<dc:creator>Theladas</dc:creator>
				<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://aionrecherche.wordpress.com/?p=213</guid>
		<description><![CDATA[theladasreview.wordpress.com I&#8217;m reviewing anime now with my blogging time. I&#8217;ve been off of Aion for over a year now, so this little blog seems outdated at best. Sorry to all those looking for more information: I don&#8217;t know anything about the game anymore. While I do play WoW at present, I can&#8217;t bring myself to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aionrecherche.wordpress.com&amp;blog=9453487&amp;post=213&amp;subd=aionrecherche&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>theladasreview.wordpress.com</p>
<p>I&#8217;m reviewing anime now with my blogging time. I&#8217;ve been off of Aion for over a year now, so this little blog seems outdated at best. Sorry to all those looking for more information: I don&#8217;t know anything about the game anymore.</p>
<p>While I do play WoW at present, I can&#8217;t bring myself to blog about the material there too much &#8211; it&#8217;s all changing too quickly, and I don&#8217;t have the interest in maintaining that kind of long-standing game material anymore. Just look for my comments on other WoW bloggers if you want to know how I feel about the game ^_^</p>
<p>Best of luck to those of you tackling the challenges in Aion. And, if you have any interest in anime, feel free to come join me at The Theladas Review!</p>
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			<media:title type="html">Theladas</media:title>
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		<title>Where&#8217;d You Go?</title>
		<link>http://aionrecherche.wordpress.com/2009/12/17/whered-you-go/</link>
		<comments>http://aionrecherche.wordpress.com/2009/12/17/whered-you-go/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 17:28:17 +0000</pubDate>
		<dc:creator>Theladas</dc:creator>
				<category><![CDATA[Aion]]></category>
		<category><![CDATA[Curiosity]]></category>

		<guid isPermaLink="false">http://aionrecherche.wordpress.com/?p=207</guid>
		<description><![CDATA[Well, that&#8217;s a lot of crickets. I guess I&#8217;m better at disappearing than I ever planned to be. I&#8217;m still alive and well, but I haven&#8217;t launched the Aion client in about a month now. Honestly, I just haven&#8217;t felt drawn to spend what little free time I get with Aion instead of with friends. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aionrecherche.wordpress.com&amp;blog=9453487&amp;post=207&amp;subd=aionrecherche&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Well, that&#8217;s a lot of crickets.</p>
<p>I guess I&#8217;m better at disappearing than I ever planned to be. I&#8217;m still alive and well, but I haven&#8217;t launched the Aion client in about a month now. Honestly, I just haven&#8217;t felt drawn to spend what little free time I get with Aion instead of with friends. Friends are far more understanding of time commitments than Aion seems to be. Friends don&#8217;t have horribly low frame-rates&#8230; usually; Aion still gives me crap at the low-end of the graphics settings. And, at the end of the day, I just don&#8217;t know how to go about playing a game of monster killing for hours on end by myself &#8211; it gets far too boring far too quickly, and the rewards for it are so far away.</p>
<p>So, for the time being, I&#8217;m staying away from Aion. If they fix the graphics to not fail on mid-range machines, I might go back. If they change the gameplay to be more quest-oriented than grind oriented, I might go back. If the social structure of Aion becomes less of a battle to avoid bots and assholes, and more of a cooperative, reinforcing environment, I might go back. But with all three of these grievances hanging over the game simultaneously, I really can&#8217;t bring myself to play a character past level 20 or so, and I&#8217;m not motivated to play those 20-odd levels over again when the plot and pathing are identical every time.</p>
<p>As for insights and guides and such, I don&#8217;t want to make any promises, but I will still try to put more of them up here. Chances are that I&#8217;ll repurpose this blog in the near future and step away from the Aion-centric angle I set out with, though; guides that are up-and-coming will likely have a very different focus. I understand and appreciate the benefits of blogs centered about a single game, but I don&#8217;t know that I can do the community justice at the moment; I&#8217;m not enthralled with Aion, and there&#8217;s no other single game that really catches my eye at the moment. Rather, I think I&#8217;d have more to offer if I were to take a freelance, generic gaming blog approach. The question is: is there an audience that&#8217;s as curious about all sorts of games on the market as I am?</p>
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			<media:title type="html">Theladas</media:title>
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		<title>The Results are in&#8230;</title>
		<link>http://aionrecherche.wordpress.com/2009/10/29/the-results-are-in/</link>
		<comments>http://aionrecherche.wordpress.com/2009/10/29/the-results-are-in/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 18:23:19 +0000</pubDate>
		<dc:creator>Theladas</dc:creator>
				<category><![CDATA[Aion]]></category>
		<category><![CDATA[Curiosity]]></category>
		<category><![CDATA[Math and Numbers]]></category>
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		<guid isPermaLink="false">http://aionrecherche.wordpress.com/?p=202</guid>
		<description><![CDATA[&#8230; and the verdict is: Build a Crafting Guide! That&#8217;s what the majority of votes asked for. Turns out that no one cares about how to balance stats against one another to build a character, so hey &#8211; I&#8217;ll drop the topic. Less work for me; hurrah. I&#8217;ll indeed likely have to come back to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aionrecherche.wordpress.com&amp;blog=9453487&amp;post=202&amp;subd=aionrecherche&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&#8230; and the verdict is:</p>
<p><strong>Build a Crafting Guide!</strong></p>
<p>That&#8217;s what the majority of votes asked for. Turns out that no one cares about how to balance stats against one another to build a character, so hey &#8211; I&#8217;ll drop the topic. Less work for me; hurrah. I&#8217;ll indeed likely have to come back to work on the Chanter-specific guide, and I&#8217;ll talk more about them as soon as I get farther in the game and can thus have a better grasp of the class&#8217;s full dynamics.</p>
<p>There were also a handful of votes for &#8220;something else.&#8221; I&#8217;m not sure what these mean, as there&#8217;s no comments or E-mail that I&#8217;ve got to explain them. So, for cuiosity&#8217;s sake, I&#8217;ll make some guesses:</p>
<p><strong>Combat Mechanics:</strong> There&#8217;s a fair set of nuances here, some of which I&#8217;ve covered with my statistics guide. There is more to talk about here, though, such as the order-of-operations (and thus knowing what has priority), the simultaneity confound, its effects and potential benefits, and other intricate elements of the combat engine. It&#8217;s a fun topic for experimentation and evaluation, but then I don&#8217;t know if I can codify a substantive guide out of it.</p>
<p><strong>Grinding Optimization:</strong> <span style="text-decoration:underline;">This has been done</span>. Given the level and ranking of enemies you can handle and your level, you can simply look up the set of enemy types that you can handle at <a href="http://www.aionwh.com/">aionwh.com</a> &#8211; simply go to the tools section, and go to the Grind Optimizer (no direct links because the site runs on ajax &#8211; yay for simple directions!). So, if you&#8217;re wondering if you&#8217;re actually fighting the right type of stuff, you can use this little tool as a sanity check for your efficiency.</p>
<p><strong>Gathering Guide:</strong> <span style="text-decoration:underline;">The question of &#8220;What stuff is where?&#8221; is already solved</span> by <a href="http://www.aionarmory.com/search.aspx?browse=5">aionarmory.com&#8217;s Gatherables section</a> &#8211; every resource type that&#8217;s been encountered has its possible locations tagged on the appropriate maps. The mechanics governing these gathering attempts are synonymous with the mechanics governing crafting, so they&#8217;ll be covered in my crafting guide. Is there something I&#8217;m missing here, some other solution needed for understanding how to go about gathering materials? If so, let me know.</p>
<p><strong>PvP Guidelines:</strong> I don&#8217;t think I&#8217;ll ever be as good at explaining good PvP guidelines compared to other players. I&#8217;m proficient in duels, and I have a fair grasp of scaled PvP combat by and large, but I&#8217;m no stellar player. I&#8217;m afraid that if you&#8217;re looking for more information on how to take down human-controlled adversaries, you&#8217;ll need to keep searching for a good, comprehensive approach. Be careful about the approach you execute, though: you will lose some fights, and if you go out into the world expecting to win everything you will be disappointed. <em>I guarantee it</em>.</p>
<p>However, I should note that <em>it&#8217;s okay to lose</em>. After all, your loss is someone else&#8217;s win, which at least makes that person feel better. If you don&#8217;t get depressed and angry about losing the fight, then there&#8217;s only gain to be had. Otherwise, it&#8217;s a zero-sum game: one side goes up, and the other side goes down equally. If it&#8217;s a zero-sum game, then on average you don&#8217;t gain anything. <em>If there&#8217;s no gain, then why are you spending your time on it?</em> I encourage you to take advantage of your losses as well as your wins, so that there&#8217;s always a positive takeaway.</p>
<p>Also, win or lose, <strong>don&#8217;t be an asshole</strong>. The last thing this game needs is more assholes.</p>
<p><strong>Other:</strong> I&#8217;m really not sure if there&#8217;s other stuff out there that&#8217;s substantial enough to warrant a full guide. Other classes, perhaps, but I&#8217;m no expert on anything outside of what I&#8217;ve played (Gladiator and Chanter). Other than that, I&#8217;m a little lost. But, just because I&#8217;m lost doesn&#8217;t mean I can&#8217;t help, per se. If there&#8217;s something I&#8217;m missing, do feel free to tack it on here &#8211; I&#8217;ll find a way to make it fit, independent of my severe lack of free time lately.</p>
<p>So, there are some other possibilites. For now, however, I&#8217;ll be conserving my focus to building a comprehensive crafting guide. Some topics I know I&#8217;ll cover:</p>
<ol>
<li><strong>Basics of crafting:</strong> What crafts are there, what do they provide, and how a player can acquire and improve any craft.</li>
<li><strong>Crafting algorithm architecture:</strong> How do the two bars work, and how can a player minimize his chance of failure.</li>
<li><strong>High-Quality production:</strong> What is a high-quality product, what factors influence creating them, and what to do to turn a profit with high-quality materials.</li>
<li><strong>Powerleveling approaches:</strong> Is the process of leveling crafting best done in tandem with leveling, or afterwards, and what arguments support either side.</li>
<li><strong>Meta-crafting:</strong> How a player can make the most of the craft-leveling process, and how to handle the unavoidable downtime.</li>
<li><strong>Advanced topics:</strong> To be extended for high-level crafting quests; Expert Craft requisites, limitations, and benefits; Other problems/questions posed.</li>
</ol>
<p>The Advanced section will be empty in the first pass of this guide, as I can&#8217;t really speak to Expert crafting just yet, but I&#8217;ll add to it as soon as I can in the near future. If there&#8217;s something you think is missing, let me know now &#8211; I&#8217;ll work it in as best I can before actually posting the guide.</p>
<div class="wp-caption alignright" style="width: 234px"><img title="Gunsmith of Williamsburg" src="http://ecx.images-amazon.com/images/I/51bGykS0mtL._SL500_AA280_.jpg" alt="" width="224" height="224" /><p class="wp-caption-text">Gunsmith of Williamsburg: a comprehensive documentary of gunsmithing, if my guide takes too long.</p></div>
<p>So, there ya have it. The results say that people want to learn about crafting, and so I shall deliver. Yay for a free, long weekend ahead! Games, storytelling, and guide-writing are all on the horizon &#8211; such a welcome break from network graph transformations and sleep plasticity experiments.</p>
<p>In the Meanwhile: Check out The Gunsmith of Williamsburg for a comprehensive look at just what hand-tooling your own equipment can require. Sure, the movie&#8217;s about crafting a rifle, rather than a plate hauberk or wooden stave, but I think there&#8217;s a lot of overlap. It&#8217;s a shame how little we appreciate the enormous acceleration of crafting in current video games. That said, the actual process behind making this stuff is super cool, in my opinion &#8211; check it out!</p>
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			<media:title type="html">Theladas</media:title>
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			<media:title type="html">Gunsmith of Williamsburg</media:title>
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